
And they're made as adults who can work immediately, eliminating the child stage, which in turn eliminates the need for Nurseries, Playgrounds, and Schools. Positronic Brain - Do you like colonists that live forever? And even better, you can strictly control exactly how many colonists you want. It is especially useful if you like to make lots of "unnecessary" pipes to draw out a grid for your base, or if you like having long stretches of pipes to connect up outposts in the corner of the map to the same power and life support grid. But it's the biggest quality of life upgrade around. Superior Cables / Pipes - This is really just a Quality of Life upgrade, since these things only require metal to build and repair. Have as many service buildings as you want, and you don't need any workers to run them. Service Bots - If I made a tier above A, this would be in it. The only difference is the shape, and that the Diamond Dome has a tiny bit more space. Multispiral Architecture - The Oval Dome is almost identical to the Diamond Dome, as both are a bit bigger than Medium Domes, and both can support 2 spires. Also, it's shape makes it a lot easier to fit into your colony compared to a bunch of giant circles. However, the real benefit lies in having 2 spires in one dome.

Gem Architecture - The Diamond Dome is only a little bigger than a Medium Dome, and no where near as big as a Mega Dome. This will save you hundreds, if not thousands of Electronics.Įxtractor AI - This will allow you to collect metals and rare metals before you even send down the first colonists, and it completely eliminates the need to have Geologists entirely. Play as the Inventor to guarantee you get this tech right from the start of the game. No point in researching them either, until you have researched literally everything else.ĭescriptions of each technology and what it does can be found in the link below, so I won't waste time describing them, but I will add some comments as I go along.Īutonomous Hubs - The maintenance cost of Drone Hubs adds up quickly when you build a few dozen of them. You're better off waiting to research these.į - Bad. Often, you can fully simulate the effects of these by just having more buildings/drones/etc. These give a nice bonus, but it's nothing you can't get from normal play.


These certainly help, but I can wait to research them for a while, until I have the facilities to take full advantage of their benefits.ĭ - Meh. Not as game-changing as A-tier, but well-worth the effort to research them immediately upon discovering them.Ĭ - Not Bad. Or, if you're thinking of starting a new game, you can get your own list together of a handful of must-haves for you, and then use an online map tool to help you find a location that has all the ones you can't live without.Ī - Amazing - These will completely change how you play the game, and you will wonder how you ever got on without them.ī - Pretty Good. This might help you decide which breakthroughs to research right away, and which to ignore until later. So I thought I'd give a tier list, and some comments for all of the Breakthrough Technologies.
